Класс: 7-А.
Дата: 23.12.2014 г.
Предмет: английский
язык.
УМК: “Английский
в фокусе” 7 класс; авторы: В. Эванс, Д. Дули; издательство: М., Express
Publishing, Просвещение”, 2009.
Тема
учебного занятия: “Компьютерные игры”.
Место
урока в
учебном плане: Module
5, “What the future holds”, Extensive reading.
Продолжительность
учебного занятия: 45 минут.
Тип
учебного занятия: открытый урок.
Тип
урока: урок-дискуссия.
План-конспект урока
Цель
урока:
·
обсуждение положительных и отрицательных сторон компьютерных игр,
выражение и аргументирование своей точки зрения.
Задачи.
Обучающие
1.
Активизировать лексику по теме “Компьютеры”.
2.
Развивать лексические навыки в чтении по данной теме, по теме:
“Прилагательные”.
3.
Формировать навыки направленного аудирования по тексту: “ Имитация реальности”.
4.
Обучение и проверка сформированности монологической и диалогической речи по
теме, умения выражать свое мнение.
5.
Активизация грамматических навыков употребления настоящего простого времени.
Развивающие
1.
Развитие способности к анализированию изученной информации, умения выражать
свое мнение относительно пользы и вреда компьютерных игр, находить аргументы в
поддержку своей точки зрения и опровергать позицию оппонента, делать выводы.
2.Развитие
умения критически мыслить.
3.
Развитие памяти.
4.
Развитие мотивации к изучаемой теме.
Воспитательные
1.
Формирование уважения к мнению других людей; умения вести дискуссию, диалог,
соблюдать речевой этикет.
Режим
работы: фронтальный, индивидуальный, парный.
Виды
упражнений: языковые, условно-речевые, речевые.
Оснащение
урока: CD 1 (M.5, ex.2а), компьютер (презентация), мультимедийный
проектор, рабочие листы учащихся (раздаточный материал).
Ход урока
1.
Организационный момент. Установка учителя.
Teacher: “Good
afternoon! Today we’re going to speak about different types of computer games,
we’ll talk about positive and negative effects of them and virtual reality in
general. You are to listen to the text about video games simulating reality .
So the objective of our lesson is to discuss all bad and good sides of
computers in our life. You may see the objective on the screen.
(Презентация , слайд 2). I
hope you’ll take an active part in the lesson.
2.
Introduction. T-P1; P2; P3
При
выполнении данного задания используется слайд № 3.
Учащиеся
смотрят на экран, слушают речь учителя и высказывают собственные мнения
относительно тезисов, приведенных в презентации. Teacher: Our life is
greatly influenced and perhaps even dependent on computers nowadays. One can
not but agree with it. Computers are important for our work, studying, free
time. You know children spend a lot of time playing computer games that affect
them differently. Some people say these games are useful, others think they are
dangerous and harmful. I’d like you to express your opinion on some statements
that you can see on the screen. (Слайды 3-8).
1.
Computer games develop fast thinking, learning, reaction.
Pupil
I: I think it’s true because children have to analyze the
situation in the game and invent the best options, for example, where the
character of the game should go or how to drive the car correctly. It must be
done quickly.
Pupil
II: I don’t agree. Real situations and knowledge are different
from computer ones.
2.
Computer games lead to social problems.
Pupil
I: People who use the Net and play games a lot sometimes can’t
find friends in real life and feel comfortable at parties, in the classroom and
so on. They are too shy and can’t mix with people.
Pupil
II: But they can find friends on the Net and partners for their
computer games. They can be very popular in the social nets.
3.
Computer games make children be aggressive.
Pupil
I: I suppose it depends on the person. Some people say that
such games help to delete negative emotions.
Pupil
II: It’s right because usually aggressive boys are interested in
these games. They become more violent.
4.
Repetitive tasks in games make children less intelligent.
Pupil
I: It’s nonsense because the games have got many options and
you must make decisions in the other situations. Games may help memory,
abstract thinking.
Pupil
II: I agree with the statement. You always do the same things,
only the pictures change but the task is the same: you must fight or kill or
drive somewhere. It does not help to be cleverer.
5.
Children can become dependent on games.
Pupil
1: I’ve got a friend who plays games all the time. He does not go for a walk of
learn well, he just plays. He spends time very strangely. He does not want to
do anything else.
Pupil
II: It depends on your friend. He is not interested in studying,
people, communication. It’s his problem , not the problem of games.
Vocabulary: (необходимый
словарь представлен в рабочих листах учащихся).
To
depend on (be dependent on)
Violence
(violent)
Communicate
(- tion)
To
develop(- ment)
To
influence
Social
problems (nets)
To
agree (disagree)
To suppose
To support
3.
Развитие умения направленного аудирования с полным пониманием текста учебника
по данной теме.
Учащиеся
прослушивают аудиозапись и заполняют пропуски в тексте, выбирая из предложенных
вариантов в учебнике.
Text:
“Simulating reality”, Module 5 “Extensive reading”, т (ex.
2, p.53).
Дотекстовый
этап (Before Listening)
1) Обсуждение,
вводящее в тему текста.
Discuss
and answer the questions:
1) How
can people simulate/imitate reality?
2) Why
are these simulations useful/useless/harmful?
3) Who
can train, learn test anything with the help of the simulations?
2) Работа
с заголовком текста и новыми словами.
Look
at the title and the new words from the text, please. Try to understand what
the text will be about. Which problems will be discussed in this text?
Word list: (слова
представлены на доске или в рабочих листах учащихся Task
2 с переводом)
cockpit
to
develop
fault
flight
simulator
to
function
to
train
to
simulate reality
identity
3) Представление
учителем темы текста.
The
text will tell you about video computer games that can simulate some difficult,
dangerous situations which can happen in the real life. The games help people
to practise, train, learn new things.
Which
simulation games do you know?
Why
are they helpful for people?
Would
you like to learn anything using these games?
4) Этап
слушания текста (While listening)
1)
Listen to the text and complete the sentences with the words that you may see
below the text. (Упражнение на направленное аудирование из учебника / см. ниже
текст с упражнением/)
2)
Complete the sentences, please: Задание
на рабочих
листах (Task 3)
1) Sim
City, The Sims, MS Flight Simulator are popular_____. (video games)
2) We
use computers for fun, studying and_____. (testing)
3)
Pilots practise their skills before entering______. (the cockpit)
4)
Engineers use computer simulations to design and test____. (new products)
5)
During real life testing people sometimes put their lives at_____. (risk)
3)
Listen to the text and find the Russian equivalents to the English words:
A.
1. simulate
reality
2. fault
3. function
4. skills
5. to train
6. to develop
7. (plane)
cockpit
|
B.
a)
недостаток
в)
тренировать/ся
с)
развивать/ся
d)
имитировать реальность
е)
умения
f)
функционировать, действовать
g)
кабина (самолета)
|
(Задание
представлено на рабочих листах учащихся - Task 4).
5) Послетекстовый
этап (Follow-up activities). Этап
обсуждения текста.
1) Agree or
disagree with the statements. Explain your point of view.
1) Simulating
reality can help in some situations.
2)
Simulating reality is dangerous, it involves people into the virtual world.
3)
Computer simulations are useful for some professions.
4)
Computer game can’t predict trouble in the future reality.
Try to
use the expressions from your Worksheets to support your point of view.
(Словосочетания
представлены на рабочих листах учащихся - Task 5)
It’s
absolutely right that…
I
quite agree …
It’s
true that…
It’s
completely false that…
I
think/ suppose/consider…
I
can’t support your point…
I
can’t understand…
2)
Imagine that you are a journalist who has been at the
presentation of the new computer game “Mercedes Simulator” and has already
played one game. Describe your impressions, feelings and thoughts about it. Is
it useful? Why yes /not? One group of the class will support the idea of this
game, the other will deny it. You have some time to think it over and tell your
arguments (слайд № 9 презентации).
(Каждая
группа представляет свою точку зрения, на слайде представлены некоторые
словосочетания по теме).
Group 1:
We
suppose that this computer simulation is extremely important for every future
driver because it provides many variants of dangerous road situations. The
driving rules for each situation, when you make a mistake, are given so you can
check yourself and remember this particular rule. The road signs are also
presented and it ‘s very useful for the inexperienced driver. Computer graphics
are excellent and visual effects are terrific. Computer driving theoretical and
practical tests are reality nowadays and we can’t turn a blind eye to it.
Computer simulations are a part of our life , they can prevent a lot of
crashes, real human tragedies, avoid crimes on roads and make our life safe.
Repeated actions in these games help to form a skill and automatic skills are a
sign of great experience. You know that even future doctors first should train
on special dolls not on people. It’s also the question of safety. Extra
training in different options is certainly necessary. This game presents all
new functions and opportunities of “ Mercedes” car. The player feels himself
like in a real car, he learns to make decisions and think independently. This
game doesn’t promote violence , it helps to develop brain and memory.
Group 2:
We
can’t agree with you because reality and virtual world are different things.
Drivers must study in real situations on the road, life-like and computer –
like reactions and abilities are not the same. It’s seems to us that you may
perfectly drive your car in the game but it ‘ll be the other variant in life.
Computer effects, even the best, ones are not good for eyes and healthy
education is not in front of the screen but, of course, in a car in an open
air. People need a living teaching with live people. Our group thinks that
games are only an imitation of teaching and for having real knowledge people
should learn in reality. People need warmth, understanding, communication and
only teachers or coachers can do it. Computers can’t become people, friends,
it’s impossible. People become people and members of society when playing,
talking and helping people. There is a saying: ”There is only one luxury in the
world - the luxury of the human communication” and we totally agree with it.
“Computer sun” doesn’t shine in the street and doesn’t give heat. You have to
act and take part in the social life, you can’t jump behind the screen, like
Alice in Wonderland behind the mirror, and live there. You have got only one
life not “10 lives” as it is in the computer games. If your real Mercedes hits
a man and you don’t understand that it’s not a game what will happen to you and
who’ll help you?
3) Write
a short annotation to the new computer simulation “Ocean diving”. Describe good
and bad points of it.
4) Try
to prove why computer simulations can be helpful for pilots, drivers,
engineers, architects, sportsmen.
4.
Questionnaire. Group survey.
Учащиеся
отвечают на предложенные вопросы и составляют свои вопросы. Затем
работают в группах
и представляют результаты
всему классу.
Now
I’d like you to work individually and be prepared to answer some questions from
your Worksheets, after it you are to think of five more questions, divide in
four small groups, ask and answer the questions in your group, present results
to the class. Try to be active in your discussion and give ideas to the group.
(Рабочие
листы учащихся
- Task 6)
1) Do
computer games’ skills help you in learning?
~ Yes
~
Partially
~No
2) Do
you think some games are necessary for
~
quickness of reaction
~
memory
~
practical skills
~ intelligence
3)
What useful things do you take from computer games?
~ new
skills
~
analyzing
~
abstract thinking
~ new
information
~
intelligence
4)
What negative things do games bring us?
~
anti- social behavior
~
dependence on ready answers
~disability
to adapt in the real life
~
feeling discomfort
~lack
of real knowledge
5) Do
computer games influence your life?
~ Yes
(they take time)
~Sometimes
~No
6) Are
you dependent on the games?
~ You
play every day a lot
~ You
buy or download new games as they appear
~ You
make friends with people who play games
~You
find information in this sphere
7)
What are the most popular games now?
Presentation
(example)
Group
1.
In our
group 75% think that computer games help in learning.
50% of
students consider games useful for reaction, 50% - for practical skills.
75%
think positive result of games is in developing abstract thinking ,negative
effect of them is lack of real knowledge.
All
students in our group don’t think that they are game- addicted.
The
most popular games in our group are “ Doom”, “ War craft”.
5.
Оценка работы на уроке. Домашнее задание. Подведение
итогов.
Teacher: I’m
satisfied with your work at the lesson.
I’m
pleased with the answers. Thank you for your
participation.
Your hometask for the next lesson is
SB
ex.5, p.53
Ресурсы
1. Эванс
В., Дули Д.-УМК Spotlight-7; издательство: М.,
Express Publishing “Просвещение”, 2009.
2.
Романова Л.И. “Английский язык: Будь готов к ЕГЭ”, М., Айрис-Пресс, 2005.
3. Ньюбрук
Д., Вилсон Д. “FCE
Gold Plus”, изд. Pearson Longman, 2008.
4.
Чаадаева М. А. “Английский язык”, М., Айрис-Пресс, 2004.
5.
Иллюстрации:
http://www.whitewarez.info/wallpapers/3916-game-wallpapers.html
http://talk.readmas.ru/tag/kompyuternye-igry
http://www.trend.az/life/health/1945225.html
http://tamtararam.ru/informacionnye-texnologii-i-internet/vliyanie-kompyuternyx-igr-na-detej.html
http://cyberpsy.ru/2011/05/makalatiya-a-g-motivaciya-v-kompyuternyx-igrax/
http://frostmilk.com/?p=27044
http://www.naim.ru/nodes/%D0%A3%D1%87%D0%B8%D0%BC%D1%81%D1%8F-%
http://www.versii.com/news/196448/
http://www.yamolodayamama.ru/?p=6498
http://znatnado.ru/-kolonki_page_1477
Видеоролик:
“Computer games can help kids learn”
http://www.youtube.com/watch?v=UfBiMmv4qt4
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